Why JavaScript?

If you’re making a game in JavaScript you’re coding for the future.

Web technologies move with an amazing speed. People start to expect no-download, no-install instant game play.

JavaScript has been called “the most misunderstood language in the world”, and I think that’s a very accurate description.

It’s still “the language you make popups with” for many people. Which now a days is very far from the the truth.

My prediction is that JavaScript will be The most important language to know for at least 5-10 years forward.


Jaws uses many of the new amazing technologies that’s HTML5.

– Canvas-tag for graphics

– Websockets for networking

– Audio-tag for in game music and sounds effects

Instant no-hassle deployment

Maybe the most exciting part of making a Jaws/JavaScript game is the easy of deployment.

No compilation. Instant cross-platform. And as phones/pads are getting more powerful,

they’ll run Your game in the future too.

Canvas and clean code

Jaws does all graphics operations via the new HTML5tag canvas.

It’s a straightforward and clean method in comparison to CSS/DOM-based sprites that many use today.

I think it’s a huge win if gamedevs can look through the jaws code and instantly get a grasp on it.

The canvas-tag is hardware accelerated on Internet Explorer 9, Firefox 4.0+, latest Chrome and most likely in upcoming Safari.